Epic+KCAD partnered with Protege Games and Innocademy Schools to imagine a virtual-reality, educational field trip called Amplify: Journey To Mars (external link). The concept integrates Microsoft Hololens AR with projected images and walky-talky style communications to create an immersive experience that students can engage with in small groups. The UI challenge involved isolating the interactive components (signal) from the immersive environment (noise).
Signal and Noise Management
Visual assets can be categorized in three ways: information, decoration, and distraction.
Visual hierarchy: Position, color, and contrast of screen elements should be designed in a hierarchical attentional order.
Focus: where do we want attention to be prioritized. The user should be able to easily find and obtain what they are looking for or should be provided clear options/suggestions/ instructions for what they could or should do next.
Grouping: organizing content in intentional chunks that are separated by generous margins and further differentiated by design elements like background value, lines, and other visual elements.
"Discoverability' is a design method that calls for all possible actions to be visible in full view (not hidden). Working memory in our brains has limited capacity and is the system where we temporarily hold information available for processing things like navigation systems and page/screen content. Examples include:
Breaking information into relatively small chunks and categorizing it with titles, headings and subheadings will optimize the scan-ability of a page/screen.
Fully viewable menu systems avoid asking users to create mental maps of hidden navigational elements which require more working memory and increase cognitive load.
Site maps can be used in lieu of fully expandable navigation systems. They also have the advantage of being able to utilize heading systems to optimize the screen reader experience.
Search capability is a boon to all of us, but especially to persons with sight impairments.
When users are provided a choice, it should be clear what the results of that choice will be and should be built on an expected, shared understanding. This can include:
Underlining text links.
Maintaining consistency of formatting from page to page.
Consistency of visual cues throughout the media, including branding, and menus.
Utilizing massively adopted conventions for both image and layout.
Accompanying icons with text.