Universal Game Design
Comprehensive Slide Deck
This slide deck covers my journey beyond accessibility, and the differences between universal and accessible game design. It explains how universal design can end disenfranchisement, engage more learners, and lower production costs, all while minimizing legal jeopardy. Several audio-video examples, some eye opening data, and a full game prototype demo are included. The deck integrates captions organically and a video version with full audio narration is available further down this page.
This 17 minute video compares accessible and universal game design methods, and explains why universal is more inclusive. Universal instructional design aims to provide opportunities for persons of all abilities to play educational games at the same time, in the same place on the same type of digital device. The bulk of the content includes a detailed blueprint that demonstrates an integration of 22 universal design methods for creating a universal, educational game. Get I-See-U Blueprint updates via billfischer.substack.com (external link). It’s free! (no account required).