Speaking and Workshops
Bill is available for speaking and workshops centered around the topics of inclusive, socio-emotional, entertaining, and universal art and design as well as art and design citizenship.
Contact Bill for a planning meeting: Bill_Fischer@i-see-u.info.
In this showcase, you will see examples of specific methods for integrating universal design into educational games. These methods include organic integrations for multiple modes of access, accessible navigation, audio cues, audio descriptions, feedback loops, captions, and cognitive load management. But most importantly, you'll see how to integrate all of these seamlessly so that both disabled and fully-abled persons can benefit and play together. Learn how and why universal design is more inclusive than accessible design in just 17 minutes. The showcase will be available as a (free) web-based guide and is part of the I-See-U Blueprint for Design Citizenship.
A demonstration for delivering ADA compliant, accessible content for cognitive, sight, and hearing impaired persons using Google Sites. Anyone involved in instructional design in higher education, including faculty and support staff will experience the simplicity and accessibility that Google Sites affords. Every participant will build a website, make it accessible, and test the accessibility with a free Google extension.
Attendees will gain an understanding of the difference between accessible and universal design. Then, see a demonstration of specific methods for integrating universal design into educational games. These methods include multiple modes of access, accessible navigation, audio descriptions, captions, and cognitive load management. But most importantly, attendees will understand how to integrate all of these seamlessly so that both disabled and fully-abled persons can benefit and play together.
(with Susan Bonner, Professor of Digital Art and Design at KCAD of FSU) Universal design integration into the Jim Crow Museum Museum 'Achieving Despite Resistance' animation series. Methods presented included integrated captions, audio story-telling for the sight-impaired, low cognitive load pacing, and color-blind light-sensitive friendly color schemes, all packaged in a highly entertaining and impactful production. Watch the a video of the Hatched presentation (external link).
Techniques for creating colorful, decipherable images for color-blind and sight-impaired persons. Learn how to design high-quality color experiences for persons with visual impairments, including color-blindness, low-vision, photophobia, and scotopic sensitivity syndrome. This eye-opening, empathy-building experience will provide an in-depth demonstration of how color-design can often limit inclusive access to media, products, and careers, as well as how that can be avoided by implementing universal design methodologies.
This lecture was given to the Human centered design course students. It focused on product and media design as well as the designer's realtionship to the themselves versus the world at large.
A Demonstration of Design Methodologies for creating Accessible and universal Games: In this demonstration, a prototype game containing specific methods for integrating accessible and universal design into games will be demonstrated and broken down in detail. These methods include multiple modes of access, accessible navigation, audio cues, audio descriptions, feedback loops, captions, cognitive load management, and universal color. See the Meaningful Play presentation (external link).
2021: Legal requirements for accessibility as they apply to state and federally funded games and the important differences between accessible and universal design. Tools for measuring compliance were reviewed. and methods for creating accessible games were outlined.
2022: Examples of specific methods for integrating accessible and universal design into games. These methods include integrations for multiple modes of access, accessible navigation, audio cues, audio descriptions, feedback loops, captions, cognitive load management, and universal color. But most importantly, you'll see how to integrate all of these seamlessly so that both disabled and fully-abled persons can benefit and play together.
Moving Beyond Accessible and Towards Universal Interaction Design. The presentation will provide inspiration and methods for applying universal and inclusive design to instructional media aimed at the k-12 population. Instructional designers will have an opportunity to have their media reviewed and analyzed for efficacy as defined by the I-See-U blueprint.
Moving Beyond Accessible and Towards Universal Interaction Design. The presentation provided inspiration and methods for transforming accessible design from a quantitative-box-ticking-conformance-driven 'duty' to a passionate commitment towards making media better for everyone through Universal Design. Building a common commitment from the interaction design community to share knowledge in this arena is job-1. Watch a video of World interaction Day presentation (external link).