Bill Fischer and his collective team can provide a variety of speaking and contract services that are customized for your needs. Contact Bill for a planning meeting: Bill_Fischer@i-see-u.info.
Bill is available for speaking and presenting on the topics of inclusive, socio-emotional, entertaining, and universal art and design as well as design citizenship.
2022 Speaking Engagements
UDL-IRN Summit (external link): Moving Beyond Accessible and Towards Universal Interaction Design. The presentation will provide inspiration and methods for applying universal and inclusive design to instructional media aimed at the k-12 population. Instructional designers will have an opportunity to have their media reviewed and analyzed for efficacy as defined by the I-See-U blueprint.
Serious Play Conference (external link): In this demo, you will see examples of specific methods for integrating accessible and universal design into games. These methods include integrations for multiple modes of access, accessible navigation, audio cues, audio descriptions, feedback loops, captions, cognitive load management, and universal color. But most importantly, you'll see how to integrate all of these seamlessly so that both disabled and fully-abled persons can benefit and play together. The demo will be available as a (free) download.
Connected Learning (external link): In this showcase, you will see examples of specific methods for integrating universal design into educational games. These methods include organic integrations for multiple modes of access, accessible navigation, audio cues, audio descriptions, feedback loops, captions, and cognitive load management. But most importantly, you'll see how to integrate all of these seamlessly so that both disabled and fully-abled persons can benefit and play together. Learn how and why universal design is more inclusive than accessible design in just 17 minutes. The showcase will be available as a (free) web-based guide and is part of the I-See-U Blueprint for Design Citizenship.
Digicon (external link): A demonstration for delivering ADA compliant, accessible content for cognitive, sight, and hearing impaired persons using Google Sites. Anyone involved in instructional design in higher education, including faculty and support staff will experience the simplicity and accessibility that Google Sites affords. Every participant will build a website, make it accessible, and test the accessibility with a free Google extension. The advantages of using Google Sites as a stand-alone solution or an extension of an LMS will be highlighted.
Meaningful Play (external link): A Demonstration of Design Methodologies for creating Accessible and universal Games: In this demonstration, a prototype game containing specific methods for integrating accessible and universal design into games will be demonstrated and broken down in detail. These methods include multiple modes of access, accessible navigation, audio cues, audio descriptions, feedback loops, captions, cognitive load management, and universal color. But most importantly, you'll see how to integrate all of these seamlessly so blind, sight-impaired, color-blind, cognitively challenged, physically disabled, deaf and hard of hearing persons can benefit and play together (that's universal design).
Talk To Share With PK Video (external link) "talk to share with PK" is a platform to share stories of people who work in creative field or design industry to help give some tips and guidance to the audience who is interested to pursue a dream of working as a creative professionals. Many tips and stories that being shared here came from a real working experience, and hopefully they can be "guidance" to help prepare many aspiring creatives to follow their career path. Also, many things we shared in this channel, probably not what you can learn in school or college, and this is why we want to "talk to share". Hope you enjoy our channel and find it helpful and fun :)
Selected (2021) Sessions
World Interaction Design Day (external link): Moving Beyond Accessible and Towards Universal Interaction Design. The presentation provided inspiration and methods for transforming accessible design from a quantitative-box-ticking-conformance-driven 'duty' to a passionate commitment towards making media better for everyone through Universal Design. Building a common commitment from the interaction design community to share knowledge in this arena is job-1.
Serious Play Conference (external link): Legal requirements for accessibility as they apply to state and federally funded games and the important differences between accessible and universal design. Tools for measuring compliance were reviewed. and methods for creating accessible games were outlined.
Hatched Education Innovation Conference (external link): Universal design integration into the Jim Crow Museum Museum 'Achieving Despite Resistance' animation series. Methods presented included integrated captions, audio story-telling for the sight-impaired, low cognitive load pacing, and color-blind light-sensitive friendly color schemes, all packaged in a highly entertaining and impactful production.
The I-See-U collective team can provide consulting, training, research, and design production services. We are a multimedia design collective that integrates inclusive, socio-emotional, entertaining, and universal design principles, to move people, society, and culture beyond reaction to action. We are innovators in educational and informational media.
Video, animation, and games
Web, apps, AR, VR
Accessible & inclusive design
Attention and retention optimization
Universal design for learning
Instructional design strategies
Turnkey media production
Bill, along with his collective team, has assembled and led collaborative teams to create media with and for these organizations.